synSinger is now able to render a simple sine-wave output of the pitch line.
This is more to test that the underlying functions are working correctly than anything else. But it's nice to have the editor finally generate some sort of audio.
The next step will be to write routines to convert the phonemes into diphones.
I've already got code for rendering diphones, but this renders them back at the same rate they were recorded at.
The final step to rendering the vocal will be to calculate the rate to step through those frames to match the requested note durations.
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